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Results 121 - 130 of 1,325 for host:developer.mozilla.org (0.03 sec)

  1. Tools for SVG - SVG: Scalable Vector Graphics |...

    Now that we covered the basics of the SVG internals, we will take a look at some tools to work with SVG files.
    developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Tools_for_SVG
    Registered: Fri May 10 00:37:34 UTC 2024
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  2. Functions - JavaScript | MDN

    Functions are one of the fundamental building blocks in JavaScript. A function in JavaScript is similar to a procedure—a set of statements that performs a task or calculates a value, but for a procedure to qualify as a function, it should take some input and return an output where there is some obvious relationship between the input and the output. To use a function, you must define it somewhere in the scope from which you wish to call it.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Functions
    Registered: Fri May 10 00:37:37 UTC 2024
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  3. <feColorMatrix> - SVG: Scalable Vector Graphics...

    The <feColorMatrix> SVG filter element changes colors based on a transformation matrix. Every pixel's color value [R,G,B,A] is matrix multiplied by a 5 by 5 color matrix to create new color [R',G',B',A'].
    developer.mozilla.org/en-US/docs/Web/SVG/Element/feColorMatrix
    Registered: Fri May 10 00:37:38 UTC 2024
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  4. Text formatting - JavaScript | MDN

    This chapter introduces how to work with strings and text in JavaScript.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Text_formatting
    Registered: Fri May 10 00:36:02 UTC 2024
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  5. Using classes - JavaScript | MDN

    JavaScript is a prototype-based language — an object's behaviors are specified by its own properties and its prototype's properties. However, with the addition of classes, the creation of hierarchies of objects and the inheritance of properties and their values are much more in line with other object-oriented languages such as Java. In this section, we will demonstrate how objects can be created from classes.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_classes
    Registered: Fri May 10 00:36:30 UTC 2024
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  6. <feMergeNode> - SVG: Scalable Vector Graphics |...

    The feMergeNode takes the result of another filter to be processed by its parent <feMerge>.
    developer.mozilla.org/en-US/docs/Web/SVG/Element/feMergeNode
    Registered: Fri May 10 00:37:24 UTC 2024
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  7. <feSpecularLighting> - SVG: Scalable Vector Gra...

    The <feSpecularLighting> SVG filter primitive lights a source graphic using the alpha channel as a bump map. The resulting image is an RGBA image based on the light color. The lighting calculation follows the standard specular component of the Phong lighting model. The resulting image depends on the light color, light position and surface geometry of the input bump map. The result of the lighting calculation is added. The filter primitive assumes that the viewer is at infinity in the z direction.
    developer.mozilla.org/en-US/docs/Web/SVG/Element/feSpecularLighting
    Registered: Fri May 10 00:37:27 UTC 2024
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  8. Basic shapes - SVG: Scalable Vector Graphics | MDN

    There are several basic shapes used for most SVG drawing. The purpose of these shapes is fairly obvious from their names. Some of the parameters that determine their position and size are given, but an element reference would probably contain more accurate and complete descriptions along with other properties that won't be covered in here. However, since they're used in most SVG documents, it's necessary to give them some sort of introduction.
    developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Basic_Shapes
    Registered: Fri May 10 00:36:39 UTC 2024
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  9. Standard built-in objects - JavaScript | MDN

    This chapter documents all of JavaScript's standard, built-in objects, including their methods and properties.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects
    Registered: Fri May 10 00:35:41 UTC 2024
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  10. requiredFeatures - SVG: Scalable Vector Graphic...

    The requiredFeatures attribute takes a list of feature strings, with the individual strings separated by white space. It determines whether or not all of the named features are supported by the browser; if all of them are supported, the attribute evaluates to true end the element is rendered; otherwise, the attribute evaluates to false and the current element and its children are skipped and thus will not be rendered. This provides a way to design SVG that gracefully falls back when features aren't available.
    developer.mozilla.org/en-US/docs/Web/SVG/Attribute/requiredFeatures
    Registered: Fri May 10 00:58:37 UTC 2024
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