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marker-start - SVG | MDN
The marker-start attribute defines the arrowhead or polymarker that will be drawn at the first vertex of the given shape.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Attribute/marker-startRegistered: Fri Jan 16 01:28:59 UTC 2026 - Last Modified: Fri Jan 16 01:05:54 UTC 2026 - 168K bytes - Viewed (0) -
media - SVG | MDN
The media attribute specifies a media query that must be matched for a style sheet to apply.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Attribute/mediaRegistered: Fri Jan 16 01:29:19 UTC 2026 - Last Modified: Fri Jan 16 01:05:54 UTC 2026 - 165.2K bytes - Viewed (0) -
Amazon EC2 - Boto3 1.42.28 documentation
Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Close Menu Hid...boto3.amazonaws.com/v1/documentation/api/latest/guide/migrationec2.htmlRegistered: Fri Jan 16 00:13:27 UTC 2026 - Last Modified: Wed Jan 14 20:43:05 UTC 2026 - 97.8K bytes - Viewed (0) -
Amazon S3 - Boto3 1.42.28 documentation
Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Close Menu Hid...boto3.amazonaws.com/v1/documentation/api/latest/guide/migrations3.htmlRegistered: Fri Jan 16 00:13:59 UTC 2026 - Last Modified: Wed Jan 14 20:43:05 UTC 2026 - 98K bytes - Viewed (0) -
<feSpecularLighting> - SVG | MDN
The <feSpecularLighting> SVG filter primitive lights a source graphic using the alpha channel as a bump map. The resulting image is an RGBA image based on the light color. The lighting calculation follows the standard specular component of the Phong lighting model. The resulting image depends on the light color, light position and surface geometry of the input bump map. The result of the lighting calculation is added. The filter primitive assumes that the viewer is at infinity in the z direction.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/feSpecularLightingRegistered: Fri Jan 16 01:12:55 UTC 2026 - Last Modified: Fri Jan 16 01:05:55 UTC 2026 - 172.2K bytes - Viewed (0) -
const - JavaScript | MDN
The const declaration declares block-scoped local variables. The value of a constant can't be changed through reassignment using the assignment operator, but if a constant is an object, its properties can be added, updated, or removed.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/constRegistered: Fri Jan 16 01:13:02 UTC 2026 - Last Modified: Fri Jan 16 01:05:51 UTC 2026 - 192.6K bytes - Viewed (0) -
let - JavaScript | MDN
The let declaration declares re-assignable, block-scoped local variables, optionally initializing each to a value.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/letRegistered: Fri Jan 16 01:11:24 UTC 2026 - Last Modified: Fri Jan 16 01:05:51 UTC 2026 - 201.7K bytes - Viewed (0) -
Connect to remote Docker over SSH
Connect via SSH to Docker engine running on a remote machine and use the remote machine as a development environment for Visual Studio Code.code.visualstudio.com/docs/containers/sshRegistered: Fri Jan 16 01:11:29 UTC 2026 - 108.7K bytes - Viewed (0) -
Customize Visual Studio Code
code.visualstudio.com/docs/introvideos/customizeRegistered: Fri Jan 16 01:11:38 UTC 2026 - 100.9K bytes - Viewed (0) -
decodeURI() - JavaScript | MDN
The decodeURI() function decodes a Uniform Resource Identifier (URI) previously created by encodeURI() or a similar routine.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/decodeURIRegistered: Fri Jan 16 01:11:57 UTC 2026 - Last Modified: Thu Jan 15 01:02:59 UTC 2026 - 187.9K bytes - Viewed (0)