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Results 581 - 590 of about 10,000 for content_length:[100000 TO 499999] (0.06 sec)

  1. <script> - SVG | MDN

    The <script> SVG element allows to add scripts to an SVG document.
    developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/script
    Registered: Mon Jul 07 01:21:26 UTC 2025
    - Last Modified: Thu Jul 03 09:38:43 UTC 2025
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  2. diffuseConstant - SVG | MDN

    The diffuseConstant attribute represents the kd value in the Phong lighting model. In SVG, this can be any non-negative number.
    developer.mozilla.org/en-US/docs/Web/SVG/Reference/Attribute/diffuseConstant
    Registered: Mon Jul 07 01:23:29 UTC 2025
    - Last Modified: Thu Jul 03 09:38:34 UTC 2025
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  3. isNaN() - JavaScript | MDN

    The isNaN() function determines whether a value is NaN, first converting the value to a number if necessary. Because coercion inside the isNaN() function can be surprising, you may prefer to use Number.isNaN().
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/isNaN
    Registered: Mon Jul 07 01:22:17 UTC 2025
    - Last Modified: Thu Jul 03 09:38:17 UTC 2025
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  4. Private elements - JavaScript | MDN

    Private elements are counterparts of the regular class elements which are public, including class fields, class methods, etc. Private elements get created by using a hash # prefix and cannot be legally referenced outside of the class. The privacy encapsulation of these class elements is enforced by JavaScript itself. The only way to access a private element is via dot notation, and you can only do so within the class that defines the private element.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes/Private_elements
    Registered: Mon Jul 07 01:47:42 UTC 2025
    - Last Modified: Thu Jul 03 09:38:10 UTC 2025
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  5. Classes - JavaScript | MDN

    Classes are a template for creating objects. They encapsulate data with code to work on that data. Classes in JS are built on prototypes but also have some syntax and semantics that are unique to classes.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes
    Registered: Mon Jul 07 01:47:51 UTC 2025
    - Last Modified: Thu Jul 03 09:38:10 UTC 2025
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  6. Clone in std::clone - Rust

    A common trait for the ability to explicitly duplicate an object.
    doc.rust-lang.org/std/clone/trait.Clone.html
    Registered: Mon Jul 07 01:47:58 UTC 2025
    - Last Modified: Thu Jun 26 17:59:39 UTC 2025
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  7. class - JavaScript | MDN

    The class declaration creates a binding of a new class to a given name.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/class
    Registered: Mon Jul 07 01:45:28 UTC 2025
    - Last Modified: Thu Jul 03 09:38:28 UTC 2025
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  8. Debug in std::fmt - Rust

    `?` formatting.
    doc.rust-lang.org/std/fmt/trait.Debug.html
    Registered: Mon Jul 07 01:45:38 UTC 2025
    - Last Modified: Thu Jun 26 17:59:42 UTC 2025
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  9. Character escape: \n, \u{...} - JavaScript | MDN

    A character escape represents a character that may not be able to be conveniently represented in its literal form.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Regular_expressions/Character_escape
    Registered: Mon Jul 07 01:45:38 UTC 2025
    - Last Modified: Thu Jul 03 09:38:28 UTC 2025
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  10. Labeled statement - JavaScript | MDN

    A labeled statement is any statement that is prefixed with an identifier. You can jump to this label using a break or continue statement nested within the labeled statement.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/label
    Registered: Mon Jul 07 01:47:15 UTC 2025
    - Last Modified: Thu Jul 03 09:38:29 UTC 2025
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