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Functions - JavaScript | MDN
Functions are one of the fundamental building blocks in JavaScript. A function in JavaScript is similar to a procedure—a set of statements that performs a task or calculates a value, but for a procedure to qualify as a function, it should take some input and return an output where there is some obvious relationship between the input and the output. To use a function, you must define it somewhere in the scope from which you wish to call it.developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/FunctionsSun Mar 22 01:12:14 GMT 2026 29.2K bytes -
Standard built-in objects - JavaScript | MDN
This chapter documents all of JavaScript's standard, built-in objects, including their methods and properties.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_ObjectsSun Mar 22 01:12:17 GMT 2026 22.6K bytes -
switch - JavaScript | MDN
The switch statement evaluates an expression, matching the expression's value against a series of case clauses, and executes statements after the first case clause with a matching value, until a break statement is encountered. The default clause of a switch statement will be jumped to if no case matches the expression's value.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/switchSun Mar 22 01:12:24 GMT 2026 25.2K bytes -
Uint8Array - JavaScript | MDN
The Uint8Array typed array represents an array of 8-bit unsigned integers. The contents are initialized to 0 unless initialization data is explicitly provided. Once established, you can reference elements in the array using the object's methods, or using standard array index syntax (that is, using bracket notation).developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8ArraySun Mar 22 01:12:23 GMT 2026 17.7K bytes -
<ellipse> - SVG | MDN
The <ellipse> SVG element is an SVG basic shape, used to create ellipses based on a center coordinate, and both their x and y radius.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/ellipseSun Mar 22 01:12:27 GMT 2026 18.9K bytes -
Using classes - JavaScript | MDN
JavaScript is a prototype-based language — an object's behaviors are specified by its own properties and its prototype's properties. However, with the addition of classes, the creation of hierarchies of objects and the inheritance of properties and their values are much more in line with other object-oriented languages such as Java. In this section, we will demonstrate how objects can be created from classes.developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_classesSun Mar 22 01:12:14 GMT 2026 30.6K bytes -
<feGaussianBlur> - SVG | MDN
The <feGaussianBlur> SVG filter primitive blurs the input image by the amount specified in stdDeviation, which defines the bell-curve.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/feGaussianBlurSun Mar 22 01:12:27 GMT 2026 18.9K bytes -
<feImage> - SVG | MDN
The <feImage> SVG filter primitive fetches image data from an external source and provides the pixel data as output (meaning if the external source is an SVG image, it is rasterized.)developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/feImageSun Mar 22 01:12:27 GMT 2026 18.8K bytes -
Other content in SVG - SVG | MDN
Apart from graphic primitives like rectangles and circles, SVG offers a set of elements to embed other types of content in images as well.developer.mozilla.org/en-US/docs/Web/SVG/Tutorials/SVG_from_scratch/Other_content_in_SVGSun Mar 22 01:12:28 GMT 2026 18K bytes -
Comma operator (,) - JavaScript | MDN
The comma (,) operator evaluates each of its operands (from left to right) and returns the value of the last operand. This is commonly used to provide multiple updaters to a for loop's afterthought.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Comma_operatorSun Mar 22 01:12:23 GMT 2026 24.5K bytes