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try...catch - JavaScript | MDN
The try...catch statement is comprised of a try block and either a catch block, a finally block, or both. The code in the try block is executed first, and if it throws an exception, the code in the catch block will be executed. The code in the finally block will always be executed before control flow exits the entire construct.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/try...catchThu May 14 01:27:18 GMT 2026 25.8K bytes -
switch - JavaScript | MDN
The switch statement evaluates an expression, matching the expression's value against a series of case clauses, and executes statements after the first case clause with a matching value, until a break statement is encountered. The default clause of a switch statement will be jumped to if no case matches the expression's value.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/switchThu May 14 01:27:18 GMT 2026 25.6K bytes -
BigUint64Array - JavaScript | MDN
The BigUint64Array typed array represents an array of 64-bit unsigned integers in the platform byte order. If control over byte order is needed, use DataView instead. The contents are initialized to 0n unless initialization data is explicitly provided. Once established, you can reference elements in the array using the object's methods, or using standard array index syntax (that is, using bracket notation).developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/BigUint64ArrayThu May 14 01:27:11 GMT 2026 17.2K bytes -
<animate> - SVG | MDN
The <animate> SVG element provides a way to animate an attribute of an element over time.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/animateThu May 14 01:27:22 GMT 2026 19.4K bytes -
Using classes - JavaScript | MDN
JavaScript is a prototype-based language โ an object's behaviors are specified by its own properties and its prototype's properties. However, with the addition of classes, the creation of hierarchies of objects and the inheritance of properties and their values are much more in line with other object-oriented languages such as Java. In this section, we will demonstrate how objects can be created from classes.developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_classesThu May 14 01:27:09 GMT 2026 31.1K bytes -
<feGaussianBlur> - SVG | MDN
The <feGaussianBlur> SVG filter primitive blurs the input image by the amount specified in stdDeviation, which defines the bell-curve.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/feGaussianBlurThu May 14 01:27:22 GMT 2026 19.2K bytes -
Memory management - JavaScript | MDN
Low-level languages like C, have manual memory management primitives such as malloc() and free(). In contrast, JavaScript automatically allocates memory when objects are created and frees it when they are not used anymore (garbage collection). This automaticity is a potential source of confusion: it can give developers the false impression that they don't need to worry about memory management.developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Memory_managementThu May 14 01:27:08 GMT 2026 27.9K bytes -
typeof - JavaScript | MDN
The typeof operator returns a string indicating the type of the operand's value.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/typeofThu May 14 01:27:18 GMT 2026 25.5K bytes -
decodeURI() - JavaScript | MDN
The decodeURI() function decodes a Uniform Resource Identifier (URI) previously created by encodeURI() or a similar routine.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/decodeURIThu May 14 01:27:11 GMT 2026 23.2K bytes -
Uint8Array - JavaScript | MDN
The Uint8Array typed array represents an array of 8-bit unsigned integers. The contents are initialized to 0 unless initialization data is explicitly provided. Once established, you can reference elements in the array using the object's methods, or using standard array index syntax (that is, using bracket notation).developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8ArrayThu May 14 01:27:17 GMT 2026 18K bytes