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Symbol
Symbol is a built-in object whose constructor returns a symbol primitive — also called a Symbol value or just a Symbol — that's guaranteed to be unique. Symbols are often used to add unique property keys to an object that won't collide with keys any other code might add to the object, and which are hidden from any mechanisms other code will typically use to access the object. That enables a form of weak encapsulation, or a weak form of information hiding.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SymbolRegistered: Mon Aug 25 00:45:28 UTC 2025 - Last Modified: Sun Aug 24 00:48:13 UTC 2025 - 209.8K bytes - Viewed (0) -
Gradients in SVG
Perhaps more exciting than just fills and strokes is the fact that you can also create and apply gradients as either fills or strokes.developer.mozilla.org/en-US/docs/Web/SVG/Tutorials/SVG_from_scratch/GradientsRegistered: Mon Aug 25 00:44:13 UTC 2025 - Last Modified: Sun Aug 24 00:48:29 UTC 2025 - 214K bytes - Viewed (0) -
Advanced Types - The Rust Programming Language
Keyboard shortcuts Press ← or → to navigate between chapters Press S or / to search in the book Press ? to show this ...doc.rust-lang.org/book/ch20-03-advanced-types.htmlRegistered: Mon Aug 25 00:44:19 UTC 2025 - Last Modified: Thu Aug 07 10:42:22 UTC 2025 - 31.8K bytes - Viewed (0) -
Comments - The Rust Programming Language
Keyboard shortcuts Press ← or → to navigate between chapters Press S or / to search in the book Press ? to show this ...doc.rust-lang.org/book/ch03-04-comments.htmlRegistered: Mon Aug 25 00:44:53 UTC 2025 - Last Modified: Thu Aug 07 10:42:21 UTC 2025 - 12.7K bytes - Viewed (0) -
Bitwise AND assignment (&=)
The bitwise AND assignment (&=) operator performs bitwise AND on the two operands and assigns the result to the left operand.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Bitwise_AND_assignmentRegistered: Mon Aug 25 00:44:54 UTC 2025 - Last Modified: Sun Aug 24 00:48:18 UTC 2025 - 221.8K bytes - Viewed (0) -
bias
The bias attribute shifts the range of the filter. After applying the kernelMatrix of the <feConvolveMatrix> element to the input image to yield a number and applied the divisor attribute, the bias attribute is added to each component. This allows representation of values that would otherwise be clamped to 0 or 1.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Attribute/biasRegistered: Mon Aug 25 00:44:55 UTC 2025 - Last Modified: Sun Aug 24 00:48:24 UTC 2025 - 200.9K bytes - Viewed (0) -
Right shift (>>)
The right shift (>>) operator returns a number or BigInt whose binary representation is the first operand shifted by the specified number of bits to the right. Excess bits shifted off to the right are discarded, and copies of the leftmost bit are shifted in from the left. This operation is also called "sign-propagating right shift" or "arithmetic right shift", because the sign of the resulting number is the same as the sign of the first operand.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Right_shiftRegistered: Mon Aug 25 00:43:44 UTC 2025 - Last Modified: Sun Aug 24 00:48:19 UTC 2025 - 227K bytes - Viewed (0) -
Hello, World! - The Rust Programming Language
Keyboard shortcuts Press ← or → to navigate between chapters Press S or / to search in the book Press ? to show this ...doc.rust-lang.org/book/ch01-02-hello-world.htmlRegistered: Mon Aug 25 00:43:46 UTC 2025 - Last Modified: Thu Aug 07 10:42:21 UTC 2025 - 19.7K bytes - Viewed (0) -
<fePointLight>
The <fePointLight> SVG filter primitive defines a light source which allows to create a point light effect. It that can be used within a lighting filter primitive: <feDiffuseLighting> or <feSpecularLighting>.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/fePointLightRegistered: Mon Aug 25 00:45:38 UTC 2025 - Last Modified: Sun Aug 24 00:48:28 UTC 2025 - 207K bytes - Viewed (0) -
Working with Environment Variables - The Rust P...
Keyboard shortcuts Press ← or → to navigate between chapters Press S or / to search in the book Press ? to show this ...doc.rust-lang.org/book/ch12-05-working-with-environment-variables.htmlRegistered: Mon Aug 25 00:45:38 UTC 2025 - Last Modified: Thu Aug 07 10:42:22 UTC 2025 - 33.8K bytes - Viewed (0)