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Results 7581 - 7590 of about 10,000 for filetype:html (0.24 sec)

  1. Tools for SVG

    Now that we covered the basics of the SVG internals, we will take a look at some tools to work with SVG files.
    developer.mozilla.org/en-US/docs/Web/SVG/Tutorials/SVG_from_scratch/Tools_for_SVG
    Registered: Mon Aug 25 00:41:16 UTC 2025
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  2. Patterns

    Patterns are arguably one of the more confusing fill types to use in SVG. They're also very powerful, so they're worth talking about and getting at least a fundamental grasp on. Like gradients, the <pattern> element should be put in the <defs> section of your SVG file.
    developer.mozilla.org/en-US/docs/Web/SVG/Tutorials/SVG_from_scratch/Patterns
    Registered: Mon Aug 25 00:41:23 UTC 2025
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  3. SVG reference

    This page lists reference documentation for SVG.
    developer.mozilla.org/en-US/docs/Web/SVG/Reference
    Registered: Mon Aug 25 00:42:12 UTC 2025
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  4. Addition assignment (+=)

    The addition assignment (+=) operator performs addition (which is either numeric addition or string concatenation) on the two operands and assigns the result to the left operand.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Addition_assignment
    Registered: Mon Aug 25 00:42:18 UTC 2025
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  5. class expression

    The class keyword can be used to define a class inside an expression.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/class
    Registered: Mon Aug 25 00:42:38 UTC 2025
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  6. Introducing SVG from scratch

    This tutorial aims to explain the internals of SVG and is packed with technical details. If you just want to draw beautiful images, you might find more useful resources at Inkscape's documentation page. Another good introduction to SVG is provided by the W3C's SVG Primer. Also check out this advent calendar-themed SVG Tutorial that walks you through coding 25 festive SVGs.
    developer.mozilla.org/en-US/docs/Web/SVG/Tutorials/SVG_from_scratch
    Registered: Mon Aug 25 00:42:39 UTC 2025
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  7. eval()

    The eval() function evaluates JavaScript code represented as a string and returns its completion value. The source is parsed as a script.
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/eval
    Registered: Mon Aug 25 00:41:23 UTC 2025
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  8. Positions

    In this article, we examine how Scalable Vector Graphics (SVG) represents the positions and sizes of objects within a drawing context, including coordinate system and what a "pixel" measurement means in a scalable context.
    developer.mozilla.org/en-US/docs/Web/SVG/Tutorials/SVG_from_scratch/Positions
    Registered: Mon Aug 25 00:41:45 UTC 2025
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  9. SVG filters

    SVG allows us to use similar tools as the bitmap description language such as the use of shadow, blur effects or even merging the results of different filters. With the filter element <filter> it is possible to add these effects and later on attach them to an object.
    developer.mozilla.org/en-US/docs/Web/SVG/Guides/SVG_filters
    Registered: Mon Aug 25 00:41:56 UTC 2025
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  10. Static initialization blocks

    Static initialization blocks are declared within a class. It contains statements to be evaluated during class initialization. This permits more flexible initialization logic than static properties, such as using try...catch or setting multiple fields from a single value. Initialization is performed in the context of the current class declaration, with access to private state, which allows the class to share information of its private elements with other classes or functions declared in the same scope (analogous to "friend" classes in C++).
    developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes/Static_initialization_blocks
    Registered: Mon Aug 25 00:45:43 UTC 2025
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