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Using classes - JavaScript | MDN
JavaScript is a prototype-based language โ an object's behaviors are specified by its own properties and its prototype's properties. However, with the addition of classes, the creation of hierarchies of objects and the inheritance of properties and their values are much more in line with other object-oriented languages such as Java. In this section, we will demonstrate how objects can be created from classes.developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_classesFri Mar 13 01:12:42 GMT 2026 30.5K bytes -
let - JavaScript | MDN
The let declaration declares re-assignable, block-scoped local variables, optionally initializing each to a value.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/letFri Mar 13 01:13:12 GMT 2026 26K bytes -
Uint8Array - JavaScript | MDN
The Uint8Array typed array represents an array of 8-bit unsigned integers. The contents are initialized to 0 unless initialization data is explicitly provided. Once established, you can reference elements in the array using the object's methods, or using standard array index syntax (that is, using bracket notation).developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8ArrayFri Mar 13 01:13:08 GMT 2026 17.5K bytes -
<feImage> - SVG | MDN
The <feImage> SVG filter primitive fetches image data from an external source and provides the pixel data as output (meaning if the external source is an SVG image, it is rasterized.)developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/feImageFri Mar 13 01:13:22 GMT 2026 18.7K bytes -
try...catch - JavaScript | MDN
The try...catch statement is comprised of a try block and either a catch block, a finally block, or both. The code in the try block is executed first, and if it throws an exception, the code in the catch block will be executed. The code in the finally block will always be executed before control flow exits the entire construct.developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/try...catchFri Mar 13 01:13:12 GMT 2026 25.4K bytes -
Other content in SVG - SVG | MDN
Apart from graphic primitives like rectangles and circles, SVG offers a set of elements to embed other types of content in images as well.developer.mozilla.org/en-US/docs/Web/SVG/Tutorials/SVG_from_scratch/Other_content_in_SVGFri Mar 13 01:13:24 GMT 2026 17.9K bytes -
<feGaussianBlur> - SVG | MDN
The <feGaussianBlur> SVG filter primitive blurs the input image by the amount specified in stdDeviation, which defines the bell-curve.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/feGaussianBlurFri Mar 13 01:13:22 GMT 2026 18.9K bytes -
<feSpecularLighting> - SVG | MDN
The <feSpecularLighting> SVG filter primitive lights a source graphic using the alpha channel as a bump map. The resulting image is an RGBA image based on the light color. The lighting calculation follows the standard specular component of the Phong lighting model. The resulting image depends on the light color, light position and surface geometry of the input bump map. The result of the lighting calculation is added. The filter primitive assumes that the viewer is at infinity in the z direction.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/feSpecularLightingFri Mar 13 01:13:23 GMT 2026 19.1K bytes -
<script> - SVG | MDN
The <script> SVG element allows to add scripts to an SVG document.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/scriptFri Mar 13 01:13:23 GMT 2026 19.1K bytes -
<ellipse> - SVG | MDN
The <ellipse> SVG element is an SVG basic shape, used to create ellipses based on a center coordinate, and both their x and y radius.developer.mozilla.org/en-US/docs/Web/SVG/Reference/Element/ellipseFri Mar 13 01:13:22 GMT 2026 18.8K bytes